The Little Mermaid
I haven't posted a painting in a while, but I actually have been painting a lot since last summer doing freelance concept design. It was fun to sit down to paint this and realize that all that freelance work has upped my confidence when it comes to digital painting. I've done digital paintings that I've liked in the past, but I always felt that they were 20% deliberate design and 80% unpredictable blind luck. I felt entirely in control painting this. It's so nice to be at that point.
Two revelations that have helped me paint better...
The first: Chop the painting into a few (but not too many) logical layers. In this case, I worked with half of Ariel's hair on the top layer, her face and body on the middle layer and the rest of her hair on the bottom layer.
The second: This one might be a little more complicated to explain. But here goes... and I stole this theory in part from someone at DNA Studios, but I can't remember who now. I'm sorry!
Think about the world in terms of shape, flat color (which can also mean various shades of black and white in something monochromatic) and volume (shading within a shape to make it seem more three-dimensional). Then make two of those elements more pronounced than the third. In this case, I'm focusing on shape and color. I've kept my shading to a minimum.
It would be so fun to see a remake of some of Disney's classically animated films. I know, gasp, hand to heart. But hear me out... I adore classical animation and the original films are of course beautiful and breathtaking, however, we all love seeing a beloved story retold in a new way. Who doesn't like going to see another Batman movie? :)